﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    class ItemsScreen:Screen
    {
        public override void DrawScreen(SpriteBatch spriteBatch, GameController game)
        {
            renderingRect = game.titleSafe;
            Draw(spriteBatch);

            spriteBatch.Draw(game.buttonTextures[4], new Rectangle(310, 550, 30, 30), Color.White);
            DrawText(spriteBatch, new Vector2(410, 573), "When finished", game.gameFont[5], Color.White);
        }  
    }
}
